Attribute - Defense Power

Defense Power is the primary damage reduction attribute in Like a Boss. It determines how much of the damage received will be reduced and also the defense power of minions summoned by skills such as Commanding Shout (but not the minions that are natural to the Chapter you are playing in).

Defense Power, like most of the other stats, is a "Rating", meaning that the value displayed in your attribute sheet is converted to a percentage based on a formula. The formula to go from Defense Power Rating, to the real damage reduction percentage the Defense Power attribute offers is the following:

1 - ( (Rating / 10) / ( (Rating / 10) * 1.1 + ( 2 * MAX( 1, AttackerLevel ) ) ) = Damage Multiplier

In the formula above, AttackerLevel is the current Experience Level of the attacker. It is important to note that even heroes have Experience Levels. The value that comes out of the formula multiplies the damage you receive. For example, lets say you currently have 400 Defense Power, being attacked by a hero level 50, the formula would look like this:

1 - ( (400 / 10) / ( (400 / 10) * 1.1 + ( 2 * 50 ) ) = 0.722 Damage Multiplier

Now, say you received 1000 damage from this hit. The game gets the value of the damage received, and multiplies it by the number that comes out of the formula, in this case, 0.722. Effectively, you would be reducing 27.8% of the damage you receive. However, if you received the same damage, with the same rating, but from a level 1 attacker, the formula would look like this:

1 - ( (400 / 10) / ( (400 / 10) * 1.1 + ( 2 * 1 ) ) = 0.13 Damage Multiplier

In this case, with the same rating, you would be reducing 87% of the damage received from a level 1 attacker. So it is important to notice that the AttackerLevel does affect greatly how much damage you can mitigate from the damage received.