Attribute - Damage Reflection

Damage Reflection is a defensive attribute within Like a Boss. Damage Reflection, as the name suggests, is an attribute that reflects a percentage of damage dealt to the defender back to the attacker. Damage Reflection can be increased through a number of methods; accessories, armor and passive skills. There are a wide variety of passive skills and armor that give an increase in Damage Reflection so it is very easy to build a high Damage Reflection Rating. The equation for calculating Damage Reflection is as follows.

Rating / ((Rating + (BossLevel * 80)) * 4) = Percentage Reflected

As with other attributes like Critical Strike Chance, if a players Damage Reflection Rating is 0, there is no Damage Reflection whatsoever. On the opposite end of the spectrum, for example, if a player had a Damage Reflection Rating of 1000 with a BossLevel Rating of 50, the equation would be as follows:

1000 / ((1000 + (50 * 80)) * 4) = 5% Damage Reflected

From this equation, you can see that 5% of all damage to the player would be returned to the Hero who had attacked him, which, depending on the amount of damage caused, could be significant. In the same case, if a Hero had damaged the player for a value of 5000hp, 250 damage would be returned to the Hero and the player would only receive 4750 damage in total.